Warhammer of Selune
Holy Avenging Warhammer of Selune with Platinum Bands Level 30 Artifact
Handcrafted by Selune herself for one of her Paladins
Enhancement: +6 attack rolls and damage rolls
Critical: +6d6 radiant damage, and you can spend a healing surge
Enhancement: Base damage is 2d10
Critical: Double Damage vs Undead
Property: Your radiant powers deal 1d10 extra radiant damage when used through the weapon.
Property: At the start of your turn after a critical hit you can either deal 6d8 radiant damage or heal an ally 6d8 with in 10 squares.
Power (Daily): Minor Action. You and each ally within 10 squares of you gain a +5 power bonus to fortitude, Reflex, and Will until the end of your next turn.
Special: A holy avenger can be used as a holy symbol. It adds its enhancement bonus to attack rolls and damage rolls and the extra damage granted by its property (if applicable) when used in this manner. You do not gain your weapon proficiency bonus to an attack roll when using a holy avenger as an implement.
Crescent Moon (as per the Paladin Attack 7)
You cut a wide arc with your glowing weapon, drawing a crescent moon of light that careens toward your foe.
Encounter Divine, Radiant, Weapon
Standard Action Ranged 5
Special: If you are wielding a heavy blade, the range is 10 squares.
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier radiant damage, and you subject the target to your divine sanction until the end of your next turn.
Dazzling Light (Devout Warpriest Ability 12)
As if the full moon had suddenly appeared above you, a silvery radiance scours your foes.
Minor Action Close burst 2
Target: Each enemy in the burst
Effect: Each target cannot make opportunity attacks and takes a
2 penalty to attack rolls until the end of your next turn.————————————————
Devastating Surge (Paladin Attack 29)
You give of your own vitality to heal an ally and wound an enemy.
Daily Divine, Healing, Weapon
Standard Action Melee weapon
Requirement: You must have at least one healing surge remaining.
Effect: You spend a healing surge but do not regain hit points. Choose an ally within 10 squares of you. That ally regains hit points equal to your healing surge value. Then make the following attack.
Target: One creature
Attack: Strength vs. AC
Hit: The target takes damage equal to your healing surge value + your Strength modifier.
Miss: Half damage.
After many years of service to his Goddess, Aragorn receives a mighty hammer, forged from the Celestial Tears of Selune, imbued with her powers.